Relaunched Sodaplay
October 30, 2007 at 11:24 am | In Moovl development | Leave a CommentI’ve been meaning to write about this for some time… Soda, the company that developed Moovl have launched an all-new version of their Sodaplay website.
The new site gives access to many of Soda’s cool creative drawing and construction tools, including Newtoon, Constructor and Moovl. In addition the site allows registered users to share their drawings and to play with each other’s creations.
This blog is about the educational version of Moovl, which has been designed specifically for schools and includes administration and pupil accounts, plus lesson plans and other support. However if you’re not from a school, or want to try some of Soda’s other applications, then Sodaplay is definitely for you.
Interview with Ed Burton: Moovl creator
October 1, 2007 at 9:10 am | In Moovl development | Leave a CommentI managed to catch-up with Ed Burton recently, the originator of Moovl and R&D Director at Soda Creative. Here, Ed talks about the inspiration for Moovl, the early development, and some insights into what he’s working on now.
What does Soda do that’s different from other e-learning companies. Do you think of yourselves as being in ‘e-learning’?
Soda isn’t so easy to label as e-learning, our practice is more hybrid. Typically we’re developing software tools and physical installations that enable communities to explore some combination of art, learning and play.
What are your own particular interests and specialities – how did those inform the development of Moovl?
I’m interested in creating software tools that contain a potential to provoke playful exploration and creativity. My goal is to create a space that is open enough for people to surprise themselves, each other and me with what they can discover and create. I’m also fascinated by the way children spontaneously learn to apprehend and represent the world around them. Moovl contains the potential to explore this process in microcosm by throwing together drawing and physics.
What other learning projects/technologies do you admire?
I’m nostalgic about the way the “home computers” of the 1980’s like the Sinclair Spectrum would typically when turned on greet the user with a programming command prompt. Children were immediately invited into the inner workings of the computer and I still remember typing “10 PRINT “Hello ;”, 20 GOTO 10″ and then “RUN” and enjoying seeing the screen flood with an infinitely repeating greeting. So now after decades of the principles of programming seeming to become more remote from the users of modern gaming consoles and PC’s I’m happy to see MIT’s Scratch endeavouring to make the building blocks of computing accessible to a new generation of children.
What was the original inspiration for Moovl – was it a flash of insight, or a slow-burning idea? Did it draw on other work you’d already done (eg SodaConstructor)?
While I continue to be happily surprised by the menagerie of creatures people create in the virtual spring-and-mass construction kit Sodaconstructor I was frustrated that it tended to be too hard for many children (and adults!) to get beyond the initial frustration of building things just fall over in a tangled heap. I wanted to create something that could reveal the surprisingly engaging emergent properties of a simple physics simulation and yet be as natural and spontaneous as drawing. Also, before joining Soda I used to do academic research into the way that young children draw. This made me very aware that children often construct compound shapes such as a human figure by starting with a core closed shape before attaching limbs to it. When thinking about combing the playfulness of Sodaconstructor with the directness of drawing it suddenly struck me that the intuitive sequence of sticking shapes together while drawing could give a computer just enough clues to construct a crude skeleton of springs to enliven a drawing with a bouncy Sodaconstructor-like simulation. It wasn’t exactly cause to jump out of a bath and run down the street naked, but it was about as close to a Eureka moment as one tends to get when writing software!
How did the creative process work – was it all your own work, or were you collaborating and testing as you went along?
I started by using a rather good programming sketchbook called processing to cobble together a the basic idea of sticking closed forms together in a simple springy simulation. Within a day I was able to program something that was enough fun to make me laugh out loud. That was enough of a hint that I was onto a good idea that I carried on programming and playing until I had something engaging enough to catch the attention of Futurelab.
What were you hoping to achieve (in a learning context) by creating Moovl?
I was trying to create something that could capture children’s natural ability to be simultaneously artists and scientists, inventing worlds in their play and learning about the world by experimenting in it.
How did Futurelab get involved with the development? What did they bring? How did they influence the development?
Moovl was a winning entry to a Futurelab call for ideas for innovative applications of technology to learning. Futurelab don’t just provide money to fund our development, they also bring a lot of expertise at testing technology in schools with teachers and students, as well as rigour in researching and writing up the results. Working with Futurelab helped us to steer Moovl towards the needs of teachers and students through a series of workshops and hands on testing of prototypes of the software while we still were busy designing and developing it.
What’s been your happiest moment on the project?
I think it would be when we were testing an early prototype of the software with a class of primary school children. At the end of the session when the school bell had rung for playtime instead of running outside to play outside the majority of the class jostled to form an eager queue in-front of the interactive whiteboard to carry on creating drawings with Moovl. Moovl made it cool to stay in school!
What are you working on now?
Right now I’m enjoying the exciting climax to another successful response to a Futurelab call for ideas with a project called Newtoon. Newtoon is targeted at KS3 science students and is an online game construction kit that uses Newton’s laws of motion to create small action packed games. These microgames can then be compiled into gamestacks that children download and play on their own mobile phones. After a science teacher introduced his class to Newtoon in a lesson we’ve been delighted to see the web-site we created for them continue to fill with the children’s physics-based games throughout the week (and weekend!). It’s so rewarding to see children creating their own motivation and engagement when they’re given a tool open enough for them to both explore and express themselves.
Futurelab’s digital pet project: Fizzees
August 22, 2007 at 3:46 pm | In Fun, Moovl development | Leave a CommentFuturelab was one of the organisations that helped considerably in the early development of Moovl. They have a new product in the pipeline called Fizzees. I saw a demo of this product a while ago, and it’s great to see it moving into a prototype phase, and hopefully commercialisation.
The Fizzee is a digital pet (like a tamagotchi), that is worn on the wrist. Unlike other digital pets however, this one responds to your own physical activity (eg heart-rate) to determine it’s own health and development. As well as the individual Fizzee, there is a website that allows children to collaborate, compare their virtual pets, swap activities and find out about other aspects of a healthy lifestyle.
It seems like a great tool to make exercise fun, and engage young children in thinking about their health.
Moovl summer school
July 20, 2007 at 4:51 pm | In Events, Fun, Moovl development | Leave a CommentWe’ve decided to launch a Moovl Summer School for a select group of lucky children (sorry, it’s invite only, but you can still try the demo version from the home page).
We’re hoping Moovl will help to while away a rainy hour (of which I think there will be plenty in the coming weeks) – and hopefully we’ll get some good feedback on Moovl from the children who try it out.
To help things along, there’s now a new tab at the top of the page (called, imaginatively ’summer school’). We’ll use this to post some hints and tips to get people started, but also to showcase some of the drawings (as long as they’re happy to share them).
BETT Awards 2008
July 12, 2007 at 2:34 pm | In Events, Moovl development | Leave a CommentAlthough the BETT Show doesn’t take place until January, the BETT Awards process is well underway. BETT apparently stands for ‘British Education and Training Technology’, though these days everyone just uses the acronym.
BETT is the world’s leading educational information and communications technology (ICT) event, with over 20 years dedicated to showcasing the best in UK and international educational technology products, resources and best practice.
The BETT Awards are a joint effort with BESA - British Educational Suppliers Association and Becta - British Educational Communications and Technology Agency (just let me know when the acronyms get too much). The awards are an annual scheme focussing on e-learning and other digital products specifically intended for the education marketplace.
The judging is in two main areas: a technical evaluation which focuses on the strength of the product architecture; and a ‘pedagogical’ evaluation, which includes an appraisal of design and educational effectiveness.
The awards have been running for several years now, but each year they grow in importance and popularity. For 2008 the awards are separated into 13 different categories:
1. Digital Content – Primary (Core Subjects)
2. Digital Content – Secondary (Core Subjects)
3. Digital Content – Primary (Other Subject Areas)
4. Digital Content – Secondary (Other Subject Areas)
5. Early Years Solutions
6. Special Educational Needs Solutions
7. Digital Content – Post-16 Education and Training
8. Primary and Secondary Hardware
9. Supporting Institutional Leadership and Management Solutions
10. E-Assessment for Learning
11. Creative and Constructive Tools
12. Learning Objects to Support Personalising Learning
13. Learning Objects Developed by Teachers (new category – see below)
You’ll be unsurprised to learn that we’ve decided to enter Moovl for an award in category 11. Creative and Constructive Tools, which is defined as:
Content-free tools that stimulate higher-order thinking skills and support analysis, hypotheses testing, modelling, decision-making, simulation and intellectual challenges for one or more curriculum areas.
The judging process is a long one, and we won’t know if we’ve made the shortlist until November. If we do make the shortlist then there’s a nail-biting wait until the 9th January when the winners are announced at the BETT Awards dinner.
On a related topic, I was intrigued to see that BETT have added a new category this year: Learning Objects Developed by Teachers, which is defined as:
Small pieces of learning developed in educational institutions and used by other teachers. The object should be 15-30 minutes in duration, covering no more than two learning objectives, with a focus on innovative design specifically for delivery on a learning platform. All products should demonstrate how they contribute to personalising learning.
I think the move to include teacher-created content is a good one, very much in line with the increasing prevalence of ‘user generated content’ in the education space. Platforms such as the TES Resource Bank and the US site TeachersPayTeachers are already facilitating the sharing and promotion of teacher-created materials, but the BETT Awards are taking this one step further with a focus not just on lesson plans/worksheets, but e-learning ‘objects’. It will be fascinating to see the shortlist for this category!
Competition!
July 10, 2007 at 3:31 pm | In Events, Fun, Moovl development | Leave a CommentWe’ve decided that next term (from September) we’re going to launch a national competition for Moovl. We’ll be asking Primary schools across the UK to take part – and will be providing a free trial of Moovl so they can get started right away.
All teachers need to do is ask pupils to create an animation of an aspect of daily life – either at school or home – showing how they could make life more energy efficient or environmentally friendly. Using Moovl, pupils can work individually, in groups or as a whole class with teacher support. Winning entries will be judged on the best combination of Moovl’s unique online functions and the greenest ideas.
The competition will run from September until November, with the winners announced at BETT. More details of how to enter will appear here over the Summer.
If you can’t wait until then, you can try the demo version of Moovl - or sign up for a 30-day free trial.
Futurelab
June 20, 2007 at 8:53 am | In Moovl development | Leave a CommentIt looks like the Futurelab site has been recently re-designed (or maybe I just missed it). Very nice look and feel, with new features like search, a tag-cloud and a blog.
The Moovl section of the site has also been revamped with information on the research and development phase of Moovl, including video interviews with the creators. Well worth a look.
The blog (called Flux) is also interesting, emphasising discussion and debate about innovation in education.
Case study: Hope School, Liverpool
June 4, 2007 at 8:03 am | In Moovl development, Primary curriculum, Reviews | Leave a CommentHope School is a school for boys with social, emotional and behavioural difficulties, in Liverpool. All of the learners have a statement of special educational needs or are undergoing assessment. Most have a history of disrupted schooling and poor attendance at other schools. This school epitomises real personalised learning in every sense of the term – they need to tailor for a wide range of abilities in some very challenging circumstances.
The ICT Manager at Hope School, John Lewis, started using the demo version of Moovl on the Futurelab website. The school subscribed to the schools version of Moovl when it was first published in May 2006.
The school has found that the key benefits of using Moovl are that:
- It is very engaging; hugely important given that the learners suffer from severe behavioural difficulties. One learner had not sat through a complete lesson since he started (3 years ago), until he used Moovl.
- It is the only resource that learners keep coming back to and want to use again and again. Learners find it instantly rewarding as animations can be created quickly and easily.
- It lends itself to science and helps develop some difficult scientific concepts in a fun way.
- It helps develop thinking and investigative questioning, learners have begun asking questions such as ‘What happens if I do this or this?’ and ‘How can I do that?’
- It encourages learners to take control of their learning and gives them the confidence to articulate themselves. The teacher is only a facilitator.
- It provides learners with a challenge (which boys thrive on) and this gives their learning momentum and purpose.
- Learners help each other – Moovl support true collaboration.
- It is easy to use – learners use the tools confidently, grasp functionality very quickly and often tell teachers how to use it.
Kinetogram
May 26, 2007 at 2:21 pm | In How to, Moovl development | Leave a CommentPondering further on the use of the text tool in Moovl (see Making bounce bounce), I wondered if there was good a word to describe the moving word pictures that Moovl can make.
The closest is Calligram, which comes from the Greek for ‘beautiful writing’ and which describes a word, phrase or poem where the style and layout of the text forms a part of the focus. But as far as I can tell Calligrams are only static sections of text.
So, how about ‘kinetogram’ meaning ‘moving writing’?
Over the next few days I’ll add some kinetograms to the ‘How to’ page.
What makes Moovl different?
May 21, 2007 at 8:49 am | In Moovl development | Leave a CommentThe key feature that differentiates Moovl from other drawing or animation software is the incorporation of ‘physics’.
There is something immediately engaging and intriguing about the way that drawn objects fall to the bottom of the screen and bounce. Everyone I’ve ever shown this to first time is instantly curious about having a go for themselves.
There are four key physical properties that underlie the physics in Moovl, namely:
Light/heavy
Dragging the slider up towards “heavy” makes object drop downwards more readily. Heavier objects also show inertia – they are disturbed less by collisions.
Loose/tight
This controls how connected shapes interact with each other – how tightly they are associated (you can imagine the parts are connected by invisible springs that can be strong/tight or weak/loose).
Slippy /sticky
This determines whether there is resistance to a shape moving around on screen. Depending on the drawing, it can variously be thought of as friction, air resistance or viscosity.
Soft/hard
This controls whether shapes bounce off each other (or the sides of the drawing). ‘Hard’ objects rebound on collision. Very ’soft’ objects have a special property – other objects can pass right through them without any collision at all.
By combining these properties Moovl allows quite simple drawings and animations to behave in complex and intriguing ways.
You can have a play yourself by launching the demo version from the home page.
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